1
Pick your team — one of 48 nations in World Cup, or one of 20 clubs in English League. Every other team is a CPU side: Play your own matches, Watch any CPU match (both sides auto-roll), or Sim through them.
2
When it's your turn in a match, tap the dice. The number that comes up determines your goals.
3
Goals = Dice − 1. If you roll a 1, you score 0. If you roll a 6, you score 5.
4
Each team rolls once per match. More goals wins. A level score is a draw in the group stage and in the league (1 point each) — but a drawn World Cup knockout goes to penalties.
5
Knockout draw → penalty shootout (World Cup knockout rounds only). 5 alternating kicks per side, then sudden death if still level. Each kick is a dice roll:
dice ≥ 4 → GOAL, dice ≤ 3 → MISS (50/50).
The match header shows "Penalty Shootout · Penalty 3 of 5", then "Sudden Death · Kick 6" if it goes the distance.
6
How you win. World Cup: top 2 of each of the 12 groups + the 8 best 3rd-placed teams reach the Round of 32 — win 5 knockouts to lift the trophy. English League: every club plays each other home and away over 38 matchdays — the most points (3 for a win, 1 for a draw) is champion.
7
Dashboard controls. Tap any unplayed match to open it. Matchdays unlock one at a time — future matches show 🔒 until the current matchday is finished.
8
Play ▶ is smart. Tap it any time — even before the current matchday's CPU games have been simmed, or after you've played but the matchday isn't finished, or even when your next match is locked behind another matchday entirely. The game auto-simulates everything up to your team's next kick-off and opens your match.
9
Sim ⏩ is the finer-grained control: it only sims the CPU matches scheduled before your next match in the current matchday (or finishes the matchday if you've already played). Use it to watch the standings update step-by-step instead of jumping straight to your match.